![]() ![]() The game does a wonderful job of providing entertainment even when you’re being crushed- an achievement of balance which provides a refreshingly entertaining experience. ![]() In Titanfall, you never have this soul-crushing experience. Why has no one said, “Gee, since this is a video game, shouldn’t the players always be having fun? You know the situation: when you’re in a Call of Duty match for 2 minutes, and the other team already has every kill streak in the world, so that you can’t breathe at all, instantly dying under a hail of gunfire from helicopters, missile explosions, and max level opponents. The biggest issue I’ve had with shooters is how miserable they are when you’re either not playing well, or on a team that’s being annihilated. They failed to differentiate themselves from their predecessors in any meaningful way, and failed to solve issues regarding playability and entertainment which have plagued FPS franchises for years. And, collectively, all three were beset by the same FPS tropes that have held the genre in check for years now. Battlefield 4 was broken for months, Ghosts was the worst Call of Duty game yet released, and Shadowfall trumpets a Metacritic rating of 73 (the worst of the three). Call of Duty: Ghosts, Battlefield 4 and to a lesser extent Killzone Shadowfall lead the charge onto consoles with what was the antithesis of a victory march. #EA, #Electronic Arts, #first person shooter, #FPS, #Mech, #Respawn Entertainment, #Titanfall, #xbox one ![]()
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